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Old Jan 09, 2006, 10:27 PM // 22:27   #1
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Default whats with stance breaker???

recently after the holiday update i noticed a short update loading the game i thought nothing of it til i started playing around with my w/mo in whitman folley. I noticed the grawl are now breaking stance and quite repeatatively. I then started roaming around and it seem wild blow is on almost every warrior style enemy. even a stone golum in ascalon broke my lvl 20 w/mo stance. All thru mineral spring it was broken in henge it was broken and in drok avicara and troll are breaking bonetti early and it only last 7 seconds. So my question is why do this to the game when it is near ruined as it is in the name of (" Team work"). Also why make these changes and not post them. I have been playing nearly a yr so i know this was not like this a few weeks ago. Y wanna nerf anything nerf the only solo build that works well in UW W/N. Again i think Anet is trying to set a record for most ruined/nerfed RPG of the year. If your going to make a change please put yourselfs on a beta server and try it out with moder used builds. Because almost every nerf/update you impliment is poorly implimented and way over done. This is a game to be enjoyed not something that will piss people off and if they continue to play end up being a second job sense it is becoming more and more difficult to finish missions and farm.
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Old Jan 09, 2006, 10:39 PM // 22:39   #2
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You sir, are going to have something alot better to worry about.
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Old Jan 10, 2006, 12:34 AM // 00:34   #3
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cause we all know crying about something online changes everything, learn to not rely on stances
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Old Jan 10, 2006, 12:38 AM // 00:38   #4
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While it's never good to rely on stances, I do think that they should tone down Wild Blow a bit. Increase the recharge on it or something.
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Old Jan 10, 2006, 12:45 AM // 00:45   #5
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well, people were complaining about the fact that "PvE is too easy". i'm guessing that's the source for all these updates, like the AoE nerf and now the Wild Blow update.

solo farming was never meant to be part of the game. i'm sure ANet knew it was an inevitability, but they're doing all they can to stop it, it seems. you stated that this game was based on teamwork. if your stance is being broken, you can rely on your teammates to back you up while you wait for your stance to recharge. monks can heal for you, mesmers, elementalists, rangers and necromancers can cast conditions and hexes on the enemy to lessen the damage you're taking when your stance is broken. other warriors can draw the aggro so you don't take so much of a beating.

that is, if you're a stance-based warrior.

this game is fine, and the updates don't really matter to me. this update just makes GW more challenging, and i'm fine with that. i use a stance-based ranger that uses Whirling Defense and Lighthing Reflexes to stay alive. if they break those stances, i'm a dead ranger. do i care? no, not really. it's just a game, and i enjoy it.
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Old Jan 10, 2006, 12:59 AM // 00:59   #6
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Default rely on something other then stances???

well lets see anet has added rend enchants almost everywhere as well so enchantments are also almost out. its not a complaint its more show anet has no cancept of moderation its either anally overboard nerfs or total exploit. They seem to know nothing of balance. They make the game for us. We make their game succeed. I care less i am already rich and bored with the game but trying to pass my knowledge to my new recruits is next to useless sense the change the conditions in witch i learned in and built build from. Is pve easy in alot of ways yes after the first character. Are they going beyond making the game harder to a point of it being annoying YES!! try fighting an enemy 1 on 1 and he blocks 3 spell or skill attempts and come right back with limitless nenergy and enough skills charged and ready to use, let alone battling a group. make the enemy fight with same recharge times and number of skills we have.
If ya want to make the game so difficult fine but learn to make it balanced and not one sided for the environment. also guild restriction would be nice. to many of them out there people are spread to thin. experience sticks with experience guild while less experienced roam guild to guild playing only for themselves. sorry but selfcenterness is the nature of humans solo is inevitable by nature. just allow it and get over it or fall to other rpg's in time.
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Old Jan 10, 2006, 01:00 AM // 01:00   #7
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Oh by the way, I'm not saying that PvE is too hard or anything.... Not at all. I have a different reason for saying that Wild Blow should be toned down just a bit.
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Old Jan 10, 2006, 01:16 AM // 01:16   #8
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Default wild blow

yeah wild blow in uw is out of control to.lol
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Old Jan 10, 2006, 01:23 AM // 01:23   #9
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well maybe warriors were tired of having to be tanks like eles were tired of having to be echo nukers. Shakes things up a bit imo. ALtho, i haven't really noticed any big change.
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Old Jan 10, 2006, 01:37 AM // 01:37   #10
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Great the monsters are ahead of my guild in a little 1v1 they didn't think want would happen if I brought Gal defense...>.<
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Old Jan 10, 2006, 01:40 AM // 01:40   #11
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they must have been watching me farm Forest Minatours cause all i do is stance
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Old Jan 10, 2006, 01:56 AM // 01:56   #12
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Default glad def....

glad was one of the stances i use and it was broken after the 3rd hit. My complaint isn't really for me but when someone i give a build to comes back and say it doesn't work it is eritating because my recruit thinks i was lying to him and now i am forced out of the arena( my fun ) and to work in pve designing builds once again for myself and my guild to use. I lost 3 member due to the unposted nerf when i gave builds out and they had nothing to show for it thus i went to see myself. Hmmmm I think Anet may be thinking more of itself and how to keep ya here and on longer then caring about its patrons... isn't bait and switch in buisness illegal. oh well like i said i am just bored. if they want to ruin ther game let them i will do what i can for my guild til anet make the final screw up to drive everyone away or elder scrolls 4 comes out in which case i'll give away all my stuff and close out for a SUPERIOR rpg. only thing keeping me from playing wow is the monthly fee. Which is becoming less and less a turn off with the actions of anet. But what do they care they have our money already.
Greed my favorite sin.
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Old Jan 10, 2006, 02:22 AM // 02:22   #13
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Grawl arent' breaking my stances, you must be cancelling your own by using skills or something.
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Old Jan 10, 2006, 02:34 AM // 02:34   #14
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ive randomly lost my stance hex breaker in the first part of the tombs before. put it on and its suppose to alst for 60 seconds. in under 5 it was off. there is nothing on the description saying if u do this it is ended. and i wasnt being attacked or anythign it went on then off. i dont know why but its been happening alot recently.
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Old Jan 10, 2006, 02:48 AM // 02:48   #15
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Err, Hex Breaker ends if someone tries to cast a hex on you.
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Old Jan 10, 2006, 02:53 AM // 02:53   #16
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Quote:
Originally Posted by I pwnd U
ive randomly lost my stance hex breaker in the first part of the tombs before. put it on and its suppose to alst for 60 seconds. in under 5 it was off. there is nothing on the description saying if u do this it is ended. and i wasnt being attacked or anythign it went on then off. i dont know why but its been happening alot recently.
Well, it's not meant to stay on after you get hexed once and that hex fails. If it would stay on and block all hexes for the time it says.. most overpowered skill then.
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Old Jan 10, 2006, 03:30 AM // 03:30   #17
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I still think people miss the 2 points 1 why didn't anet notify us of wildblow becoming global and 2 how are we supposed to pass what we know to our recruits when they have nerfed the game 3times sense september ( thats about once every 30 days) spend time writing patched for the glitches in the game and doing things to regulate trade not make everything we knew to be good once but now under new conditions to be lacking somehow.
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Old Jan 10, 2006, 03:38 AM // 03:38   #18
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the answer to all pve warrior problems is dolyak signet
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Old Jan 10, 2006, 04:02 AM // 04:02   #19
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don't say that to loud. Anet is so nerf happy they may nerf it next.lol
Honestly if they exclude dolyak sig from the effects of rust its only a matter of time til they add it to the nerfing list.

I still say lighten all the effects up on aoe running,rend enchants, and stance breakers. let the game be fun not just for the experienced who may have the skills to adjust and for the noob just starting out.

And make the enemy have energy caps and interupts effect cycle. i interupted mursaat boss in THK mission and he cast the same skill right after interupting it and in uw with sv on it drains smites energy to ya know what has to be zero yet they still cast SOJ and zelots over and over. exactly how much energy do the enemy have so we can bring enough interupts to go along with it. or Will me need an entire team or r/me and me/mo to even think of shutting a few enemy down? so Anets programing has more then just a few MAJOR flaws. Get the point yet. Anet make pve 1 sided and constantly changing reguardless of difficulty lvl.

Last edited by Saider maul; Jan 10, 2006 at 04:06 AM // 04:06..
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Old Jan 10, 2006, 04:17 AM // 04:17   #20
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an alternative to stances is conditions like blind, or cipple to snare then run, that way you dont take as much damage and it isnt broken. granted, this doesnt work as well with mobs, but if you are a ranger, your stance will last long enough to squeeze of a trap or two that will blind or cipple or knockdown. ranger solo ftw
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